Thursday, April 18, 2013

Attack & Defense CARD RATIO

The Importance of:
Attack & Defense Card Ratios

     While playing LoC it is important to have the best Attack and Defense line that you can have for the cards you own. One way to do this is to gain "parameter points" when you "quest". But those points only go so far when it comes to using certain cards for attacking or defending. 

     Now I am going to show you how to maximize your attack and defense with the cards you have so that your points are being put to the best use possible!

     The first thing you need to pay attention to is "Your Element". When you started the game, you selected either forest, fire, or water for an element. This is important as it should dictate the element of cards you should focus on getting. You need to build an Attack and Defense line of ONLY cards in your element. These cards should have the best skill for what line you are building: Attack skills and drops in defense for your Attack line, and Defense skills and drops in Attack for your defense line. Once you have your line built, you can focus on the second part of the discussion.

     The second part is a bit tricky but will maximize your line. Look at the skills your "Attack line" cards have. Im going to give an example so you can see what I am saying.

Lets Say: (You are forest element), and you have 2 cards on your attack line with Medium boost to Forest attack, another 2 with small boost to forest attack, and 1 with a medium drop in water defense. You are going to want to "Skill level up" your 2 cards with Medium boost to forest attack. This will give you the greatest boost to your backline cards you can get. Once those cards skill levels are boosted you can work on the next part. The next thing you want to do is to find cards with the best attack ratio you can that match your skills that activate when you attack. Lets assume that the skills that activate most of the time are your Medium boost to forest attack. You want to find cards with a "High" Power-Attack Power ratio. By this I mean: Look for cards that have a low Power rating, yet a High Attack Power when fully enhanced. some examples for forest cards are below:

High Attack Ratio:
 Undying Umbral, The Soul Eater    pwr = 12    Attack(pm) = 9072   9072/12 = 756
 Unbound Rockface Basilisk           pwr = 11    Attack(pm) = 8050   8050/11 = 732

Medium Attack Ratio:

Seance Lushgrowth Leonard          pwr = 12    Attack(pm) = 7560    7560/12 = 630
Therianthrope Empress                  pwr = 15     Attack(pm) = 9450   9450/15 = 630

Low Attack Ratio:
Ghoulish Annihilator                       pwr = 13    Attack(pm) = 7150   7150/13 =  550
Urging Silent Gyhldeptis                 pwr = 10    Attack(pm) = 5320   5320/10 =  532

Pay attention to the attack and defense cause some cards are suited for either one and not the other. A good example is the Urging Silent Gyhldeptis above. Take a look at it's Defense Ratio:

Urging Silent Gyhldeptis                   pwr = 10   Defense(pm) = 7280   7280/10 =  728
                                                       (728 = High Defense Ratio)

I have developed a scale that I like to use to see if a card has High, Med, or Low ratios, here are the numbers:

High: 720+
Medium 719-620
Low 619-

     There are cards with Higher and Lower attack ratio's than what I used. I am merely using these cards to demonstrate the example I was talking about. You will get the maximum for attack if you focus on using and pm'ing cards with Higher Ratio's. This works for both: ATTACK & DEFENSE, just substitute defense(pm) for attack(pm) in the formula and figure it out for your defense line!!! So use this to your advantage in the game. Also keep in mind, you can have as many multiples of one card in both your attack and defense backlines so stock up on cards with High ratio's for both your attack and defense backlines!!! 

     This is one of the most important factors to having a great line in the game! Do not let this hint pass you by!!! Please feel free to comment or add suggestions below. Thanks -KK

Tuesday, April 9, 2013

GUILD RECRUITING

Imperial Order

     Are you tired of joining a guild only to find out you and another guy are the only active players?

     Do you wish you had fellow players who would help you out with cards, pp, ed, and useful advice?

     DO YOU WANT TO WIN???

Join: Imperial Order   (Android OS)
Leaders are: MistressMay, LordBoon, Vengence, KryptidKilla, Edevas
Message one of us on our message board. 

Or on Kik:

Kik ID's:   MistressMay1, LordBoon, Vengence51, KryptidKilla, edevas                                           (Proper capitalization of letters is required)

We Require only the following:
You must be active
You must donate 30K a week
You must have a KiK account and chat regularly

Saturday, April 6, 2013

RAID EVENT STRATEGY

Raid Event Strategy
(Beta version)


     Raid Events are one of the best events to gain lots of items in a short amount of time. Since every Raid Event is different, and the amount and type of gifts given for progression and defeating bosses seems to change every event, please take this article with a grain of salt, and just go with it for what it is worth.

     Raid Events start out with questing that starts at the lowest level: 1 energy for 1 enemy, and progressively get more difficult the further you go in the event. The only down point to the Event Quest is that you do not gain (parameter points) for completing quests, only for leveling your account. 

     Bosses appear randomly and at fixed intervals during the event. These intervals are determined by LoC, and they do have a pattern (kind of). It's not completely discernible  but you can count on getting a boss every 5 or so completed quests. Sometimes you run into a group of bosses, one after another, in which case you can gain a massive amount feeder cards in a short amount of time. 

     Beginning the Raid Event:

     Starting off you will find it very easy to gain ground as well as gain cards. Bosses show up regularly, and they are easy to defeat. I suggest most players beat these bosses by themselves and try and progress in the Raid Event as far as possible as quickly as possible. "Forging Ahead" is a quick way to gain your experience and use your energy quickly. Be careful as you can lose presents if you do not have enough energy to defeat all the enemies the game wants to give you.

Middle Raid Event:

     For each player this point is determined by their level as well as the amount of energy points they have. After a few Raid Events you will know where your middle ground is. This is the time you will start to be defeating the level 10+ bosses, possibly the ones that you cannot defeat with "full attack" power. It is best that you invite your fellow guild members and friends to battle these enemies with you. Not only will you be more successful in destroying the enemy, all members who participate will gain "Event treasure" from participating. 

Latter Raid Event:

     Now is the time to really pull together if you are in a guild. The bosses will be much stronger, and you will need to team up against them. Plus that rewards for defeating these bosses are much more lucrative. I suggest calling in guild members as soon as possible to your battles. If you have a boss with a huge amount of HP, I suggest battling it until your attack power is depleted  then use an "Orb of Sacred Light" on it so that you regain your attack power, and increase the damage done by every member participating in the battle. One orb can be used on one boss. Once a boss is orb'ed, another orb has no further or lasting effect on the boss at all, but it will replenish your attack power. 

Event Strategy:

     Waiting till the hidden boss appears is a good strategy at trying to conserve your PP until you can gain the maximum amount of damage for it, by using it on an orb'ed hidden boss. The drawbacks are you may not be able to make it far enough in the Event Quest in order to do this with your attack power in tact and not using any PP along the way. Its kind of a toss up, so you decide. If you have hard charging guild members, you can always tag along for their big battles and hopefully get some good treasure from it. You might also want to keep your Orbs until you see some bigger bosses. Anyone can Orb a boss, and the benefits of orbing only come from the first player to orb the boss. So talk it over with your fellow guild members as to who is the best candidate to orb the boss. 

Using Gained Treasure:

     Battling the bosses in the Raid Event will give you many many feeder cards, some MBD's PP's ED's and various other treasure. You may also gain common skilled cards along the way. These cards are great to be used when trying to advance the skill levels of your attack and defense line cards! I suggest using the treasure as you get it, so that you don't clutter your Presents list, however each player does what they want with their list. Keys gained are a great way to increase the amount of Rare or Ultra Rare cards you have. They can be redeemed in the Raid Event main screen listed under: Boss Reward Chest.

     Boss Reward Chest:

     The Boss Reward Chest is filled with a bunch of helpful cards and items. If you have keys you should use them before the Event ends so that your keys do not disappear and you lose your chance at gaining items. Most items here can be traded or used as feeder cards for your UR's and Front-line Rares. 

   Rewards:

     There are individual and guild rewards available during this event. There are also half time awards dolled out for progress in the event during the break. Most items can be worth going for, but you as a player have to decide whether or not the next level of rewards is worth going for or not. You also may lose ranking when you sleep. it is very common for a player to lose his ranking only to gain it back right before he goes to bed the following day, lol.

     All in all the Raid event is pretty chill and a good time to blow a few PP trying to gain some cards if you need them.